| Description | Hierarchy | Fields | Methods | Properties |
type TFBU_ConeEmitter = class(TFBU_CustomEmitter)
Emits particles inside or on the surface of a cone
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procedure Refill; override; |
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procedure Reset; override; |
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property BaseRadius : Single read FBaseRadius write FBaseRadius; |
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property TopRadius : Single read FTopRadius write FTopRadius; |
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property Height : Single read FHeight write FHeight; |
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property SpawnOnSurface: Boolean read FSpawnSurface write FSpawnSurface; |
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property IncludeBasePlane: Boolean read FIncludeBasePlane write FIncludeBasePlane; |
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property IncludeTopPlane: Boolean read FIncludeTopPlane write FIncludeTopPlane; |
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property FixPresumption: Boolean read FFixPresumption write FFixPresumption; |
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procedure Refill; override; |
See also | |
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procedure Reset; override; |
See also | |
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property BaseRadius : Single read FBaseRadius write FBaseRadius; |
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Cone floor radius | |
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property TopRadius : Single read FTopRadius write FTopRadius; |
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Cone ceiling radius | |
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property Height : Single read FHeight write FHeight; |
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Cone height | |
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property SpawnOnSurface: Boolean read FSpawnSurface write FSpawnSurface; |
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If true, particles will spawn on the surface instead of inside | |
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property IncludeBasePlane: Boolean read FIncludeBasePlane write FIncludeBasePlane; |
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If true, particles will also spawn on the floor | |
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property IncludeTopPlane: Boolean read FIncludeTopPlane write FIncludeTopPlane; |
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If true, particles will also spawn on the ceiling | |
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property FixPresumption: Boolean read FFixPresumption write FFixPresumption; |
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If true, particles will spawn more homogenious in the room | |