All Types

Name Unit Description
PFB_ParticleData FireBlade Pointer to TFB_ParticleData
TFBU_NotifyEvent fbu_effectmanager  
TFBU_RackTextureCallback fbu_effectmanager This can be used as a normalized texture load callback for a "rack unit", which contains several classes derived from TFBParticleEffect
TFB_CollidedEvent fb_collision_types Collided Event, which is fired when a particle collided with an object.
TFB_GravitatedEvent FireBlade Gravitated Event. A userdefined magnet force can be added by manipulating the AParticleˆ.MagnetForce field.
TFB_MaterialSetCallback fb_collision_types Callback which makes it possible to set different materials of single fields an a heightmap.
TFB_NotifyEvent FireBlade Standard FireBlade event
TFB_Skeleton FireBlade  

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