All Constants

Name Unit Description
FB_APPEARANCE FireBlade Appearance calculation, contains size and color. Enabled by default.
FB_ARITHAVERAGE FireBlade Arithmetic effect center
FB_BYTE fbu_emitters Data is of Byte type
FB_COLLISION_DETECTION FireBlade Collision detection for particles. Disabled by default.
FB_CONCURRENT_DEPTHSORT FireBlade Depth sorting. WARNING - may lack performance at high particle count and fast camera changes. Disabled by default
FB_DATAFORM_POINTING fb_collision_types The pointer points to a sequence of pointers, which point to a continiuous sequence of values
FB_DATAFORM_SEQUENCE fb_collision_types The pointer points to a continiuous sequence of values
FB_DOUBLE fbu_emitters Data is of 8 byte floating point type (Double)
FB_ERR_ILLEGAL_ACTION FireBlade The action is not allowed in current context
FB_ERR_INVALID_TARGET FireBlade The target is unknown
FB_ERR_INVALID_TEXTURE FireBlade The texture tile index of a particle is out of range
FB_ERR_INVALID_VALUE FireBlade A given value is invalid
FB_ERR_NONE FireBlade No error occured
FB_FACEMODE_QUADS fb_collision_types Interpretates the vertices as quads (OpenGL compatible).
FB_FACEMODE_TRIANGLES fb_collision_types Interpretates the vertices as triangles (OpenGL compatible).
FB_FACEMODE_TRIANGLE_FAN fb_collision_types Interpretates the vertices as a triangle fan. Takes the first, the last and the new vertex to generate a triangle (OpenGL compatible).
FB_FACEMODE_TRIANGLE_STRIP fb_collision_types Interpretates the vertices as connected triangles. Takes the new vertex and the last two vertices to generate a triangle (OpenGL compatible).
FB_FLOWDENSITY FireBlade Density of the world. Only necessary with FB_PHYSICSMODEL_REALISTIC. Default value: 1.29
FB_FRUSTUM FireBlade Frustum Calculation. Enabled by default.
FB_INTERPOLATION_LINEAR FireBlade Linear interpolation between two hooks. Default value
FB_INTERPOLATION_TRIGON FireBlade Trigonometric interpolation between two hooks.
FB_MAGNETMODE_INVLINEAR FireBlade Gravitation decreases lineary with less distance.
FB_MAGNETMODE_LINEAR FireBlade Gravitation increases lineary with less distance. Default value
FB_MAGNETMODE_NORMALIZED FireBlade Same gravitation on every point in radius.
FB_MAGNETMODE_REALISTIC FireBlade Realistic mass gravitation calculation. Gravitation becomes magnet mass in megatons. Particles mass is in megatons too.
FB_MAGNETMODE_USER FireBlade User defined magnet force by the OnGravitated event.
FB_MAGNETMODE_XYZDISTANCE FireBlade Calculation of the force by calculation single coordinates.
FB_MAXBOUND FireBlade Effect maximum boundary
FB_MINBOUND FireBlade Effect minimum boundary
FB_NORMALS FireBlade Normal Calculation. Disabled by default.
FB_PHYSICS FireBlade Physics Calculation. Enabled by default
FB_PHYSICSMODEL_REALISTIC FireBlade Realistic physics model. Force and velocity calculation, flow density, collision, magnets. Default value
FB_PHYSICSMODEL_SIMPLE FireBlade Simple physics model. Only force and velocity calculation
FB_POINTSPRITES FireBlade Rendering with point sprites. Uses the activated container texture and size of the first particle. The vertex calculation (FB_VERTICES) should be disabled unless needed by the user, because it is obsolete for point sprites. Disabled by default
FB_SHIFT FireBlade Shift value
FB_SINGLE fbu_emitters Data is of 4 byte floating point type (Single)
FB_SIZE_ADDITION FireBlade Change size by using the growth vector (size = size + growth*deltatime).
FB_SIZE_INTERPOLATION FireBlade Interpolate size from size of hooks.
FB_SMEAR FireBlade Smear effect. Disabled by default.
FB_SMEARINTENSITY FireBlade Intensity of the smear effect
FB_SMEARSHIFT FireBlade Texture balance for smeared particles. Default value: 0.5
FB_TEXTURE_BLEND FireBlade Soft texture blending. Blends two textures of a particle according to its age to avoid an instant change. May lack performance. Disabled by default.
FB_VELOCITYMODE_ORIENTATION fbu_emitters Use the Velocity Orientation Point to calculate the velocity
FB_VELOCITYMODE_RANDOM fbu_emitters Use VelocityAmplitude and -Offset to calculate the velocity
FB_VERTEXSTORAGE_USER FireBlade Does no vertex storage at all. The user may do this in OnCalculated event.
FB_VERTEXSTORAGE_VA FireBlade Stores vertex data in a Vertex Array. Often faster than VBO, maybe because the VBO changes very often and the data has do be moved to graphics memory. Default value.
FB_VERTEXSTORAGE_VBO FireBlade Stores vertex data in a Vertex Buffer Object
FB_VERTICES FireBlade Vertex Calculation, including texture coordinates and normals. Enabled by default.
FB_WIND FireBlade Wind speed. Only necessary with FB_PHYSICSMODEL_REALISTIC

Generated by PasDoc 0.11.0 on 2009-06-29 23:12:36