All Classes, Interfaces, Objects and Records

Name Unit Description
TFBU_ConeEmitter fbu_emitters Emits particles inside or on the surface of a cone
TFBU_CubeEmitter fbu_emitters Emits particles between two cubes
TFBU_CustomEmitter fbu_emitters Abstract emitter class
TFBU_Effect fbu_effectmanager This class is meant to be the ancestor class of an effect implementation to use with the manager. Therefore, the Update, Render and SetRenderMode methods are abstract and must be overwritten in your effect implementation.
TFBU_EffectManager fbu_effectmanager This is the main manager class. See the unit description for a detailed description of how it works.
TFBU_FaceEmitter fbu_emitters Face Emitter, emits particles on a face
TFBU_FontEmitter fbu_emitters Font Emitter, displays fonts with particles
TFBU_FontMap fbu_emitters Particle Font Map. It is generated by a pixmap of 256 characters (bitmap font)
TFBU_SphereEmitter fbu_emitters Emits particles spherically
TFB_AppearanceModel FireBlade Particle appearance sequence
TFB_CollisionPrimitive fb_collision_types Abstract collision primitive class. Notes for implementing an own primitive:

TFB_CollisionTree fb_collision Particle collision tree
TFB_Context FireBlade Particle generation context
TFB_Magnet FireBlade Particle magnet
TFB_Material fb_collision_types Material data
TFB_ParticleData FireBlade Contains all data used to calculate physics and visual appereance of a particle.
TFB_SkeletonBone FireBlade Contains vertex information of a particle.

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